Dead Space: Rewriting and Improving the Story of a Horror Classic – IGN First

IGN First takes a closer look at how the Dead Space story has been re-written for the upcoming remake, from new speaking roles to improved environmental storytelling. Stay tuned for more exclusive Dead Space remake news and videos this month.

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[Music] And Isaac I heard something up there something big Watch your back the original Dead Space Is a video games classic and a Horror Story fondly remembered by many the tale Of one engineer fighting to survive Within the gloomy corpse-filled Corridors of a dead mining ship left a Lasting impression and so when it came To the Remake developer EA Motif has Been careful in how it approached the Narrative but there are some changes Just like the Remake looks different It's also scripted differently that's Because all teams working on Dead Space Had the same goal overall it was to give The narrative the same kind of glow up That everything else had had as a player What generally what you want is you want To have the same feeling again you know Feel like you're playing it for the First time it was looking out how do we Tell this story for people who are Newcomers to the series but for veteran Players as well we wanted to give them a Little bit of a you know surprise of Like oh this is a little different you Change that direction very slightly and It can take you to a very different Place the first significant change You're likely to notice is that Isaac Clarke can now speak six flights apart With only vid cars it's rough

Easy to say the wrong thing the once Silent protagonist now has a full script And we'll chat with both other Characters and himself To ensure Isaac's new dialogue was as Authentic as possible EA Motif looked at Other games in the series in which the Character has a voice because it's the Closest sort of emotional reference that We have it was there was a lot of Looking at Dead Space too and sort of Looking at key scenes of you know how Does he react in this moment you know What's his sense of humor like how does He react under under pressure like Verbally is overrun with [ __ ] monsters and it was just trying To get that personality correct trying To make sure that he feels like Isaac he Doesn't feel like another character Isaac is this you know very smart Savvy Guy he's got empathy for the people Around him he's got like salty language And he's just he's pretty fun to write Rewriting dead space's script offered The writers a chance to improve upon the Original storytelling one of the Elements the team wanted to better Emphasize was the cult-like Church of Unitology which is introduced relatively Late into the original game in the Remake characters begin discussing the Church much earlier which lays the Groundwork for its significant role

Later in the story The Marker must be Delivered to the church whatever the Cost what I didn't want to do is write Dead Space where Isaac's like hmm what's The Church of unitology I'll go along With them I'll trust them because every Veteran player is screaming not to dress Intelligence so then you end up with a Situation at the beginning of like Isaac's like yeah I hate the Church of The anatology and then people who are New to the series might be like okay I Want to Nutella do that's interesting Veterans would be like why does he hate Unitology at this point and then kind of Unraveling that mystery of why he has That relationship to the church and what Their kind of philosophy is and why he's So hostile to the idea Church of unitology it didn't take you For a Believer Isaac my mother was but If they found this on some alien planet What's that mean that unitology is on to Something you Know it personalizes it and I think that Was something that was you know kind of A theme going through the script making Everything personal the effort to make Everything personal has meant that some Scenarios from the original game have Been expanded into new more emotional Storylines Chen wants merely an NPC that Was killed in the game's opening is now A more important character who

Demonstrates the true horror of the Necromorphs The transformation of Chen makes the Necromorph transition very personal to The crew all of this is in the original Game it's just trying to find those Moments and polishing and just bringing Them out just a little bit more all of These seeds are there it's just helping Them flower Deadspace's script is not the only thing That pushes forward the narrative the Environment is equally important and so The hallways rooms and decks of the Ishimura spaceship were all designed to Tell a story in the remake the power of Modern day consoles and PCs has allowed EA motive to improve upon the original Game's excellent environmental Storytelling a lot of the original Design of the game took a lot of themes From Gothic motifs Gothic architecture As well as a lot of like repeated Skeletal structures so that's when you See like the repeated ribbing across the Entire thing that was meant to evoke a Bit of a feeling of like being inside of A a creature of a skeleton the ishmore Itself is frequently referred to as like A living entity as though it's it's some Being that you are inside and that the Ishimura is sick and it's dying and That's what you are partially there to Try and help we went back looked at

Every location and concepted and our Challenge was how can we bring a lot More life to these environments how can We make it feel like the crew that lived Of there made that their actual Day-to-day space If you look at Nicole's office for Example there's a lot more props and Things that talks a little bit more About what she does if people in the Medical areas it feels more like an Actual medical deck than just a generic Space for example look at his Space had so many labels posters signs a Lot of the stuff in the original game is So low resolution you couldn't actually Read what was on there that's the sort Of stuff you have to consider now like You put a warning label on the wall like You can walk up to it and read like all The individual steps at one point I Worked with our artists they were like We have all these papers for the marker About unitology and the original you Can't read them because they're too low Res at this point what text do you want On here trying to think about that Because you know people got 4K monitors High-res stuff they can read they can Read all this stuff so it's trying to Make sure that when there's text you can Read it kind of makes sense On your journey through the ishimura You'll find a variety of Diaries and

Audio logs many of which you may Recognize from your original Quest Through the ship quite a few of them are Very similar or verbatim we do have some New ones we do have side quests in the Game some of which use those audio logs And tax logs to tell that story but some Of them have actually been translated Into AR what are you so worried about Sugar it is divine for example in the Original game when you go into medical There's a video log you can pick up from Nicole when we were looking at that this Seemed like a great candidate for an AR Scene where we see we actually see Nicole trying to trying to save a Patient this is senior medical officer Nicole Brennan Medical is overwhelmed we Need help again just personalizing it And bringing it out into that moment and Creating this atmosphere as well you Know it's almost ghostly seeing these AR Figures around the show unlike the Final Fantasy VII remake Dead Space is not Trying to completely reinvent itself EA Motives approach to story is much more Akin to that taken by Capcom for Resident Evil 2. it's an updated polish Take on a story that players know and Love and from what we've seen so far it Promises to make the horror classic just That little bit better Thank you For more dead space check out how the

Developers have recreated its iconic Guns and our comparison between the Remake and the original game and for Everything else stick with IGN [Applause]

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