10 UNREALISTIC Gameplay Mechanics That DON’T SUCK

Many games have unrealistic elements that just make things so much more fun.
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0:00 Intro
0:40 Number 10
2:10 Number 9
3:36 Number 8
4:56 Number 7
6:00 Number 6
7:05 Number 5
8:30 Number 4
9:56 Number 3
12:10 Number 2
13:29 Number 1
15:00 BONUS


A lot of the time games are trying to be Realistic now that doesn't mean it's Always a success and with a lot of games That just doesn't matter at all realism Might not be what really feels best hi Folks it's Falcon and today on game Ranks 10 unrealistic game mechanics that Are awesome starting off with a little Disclaimer yeah most things even things That we perceive as realistic in video Games aren't actually realistic yes Let's just clear that right out of the Way so we can have some fun with a list Full of some awesome crap you can do in Games without further Ado starting off At number 10 bullet time when you're Starting off with bullet time you know This is gonna be a great list Undoubtedly one of the most awesome Things ever obviously incredibly Unrealistic it's bullet time and when It's used well it can be one of the most Satisfying game mechanics out there There's nothing better than entering a Room full of bad guys eyes that would Normally mean instant death hitting the Slow down button and weaving between Bullets and killing everybody like it's Nothing the originator of this mechanic In games is actually the Max Payne Trilogy these were heavily influenced by John Woo's heroic Bloodshed films and There's fast very deadly gun fights in This game but you can use bullet time to

Get the upper hand and survive there's No explanation per se as to why Max has This power but is there in the John Wu Films do we need to be in The Matrix to Do bullet time no we do not the idea is That Max is a may be super focused but I Don't think that focus is gonna you know Save you when bullets are flying your Way and somehow he'd end up dodging Bullets like he's in The Matrix but he Is not GTA RDR and even some of the Call Of Duty games have bullet time and it Can be awesome in any of those contexts Certain games even are able to explain In a way like with sands of time you Have literal magic and in the game fear Your guy has psychic powers for the most Part though there's no reason giving and That's fine again John Woo's heroic Bloodshed films do not say oh here's why John Wu can do that And number nine is perfect dodging in Real life dodging attacks would not help If you think about it dodging in video Games is pretty unrealistic in general I Mean there's a reason why medieval Knights weren't rolling around like Lunatics in combat the way dodging Works In video games just it doesn't work in Real life well what actually happens you Probably get laughed at and then you Would die why because you're leaving Yourself extremely exposed you know Because you're rolling around like Sonic

The Hedgehog and even he knows only to Do that offensively well I wouldn't Recommend rolling at someone either to Be frank he'd probably result in the Same kind of laughter and death but in Video games dodging generally has Invincibility frames which allow you to Perform in possible Feats like dodging Uh essentially through like phasing Through an enemy's attack as a game Mechanic it's super fun it's very Rewarding and allows you to avoid Otherwise Unstoppable damage and keep Fighting without having to break the Flow I love dodging in game it is not Realistic though so then uh take in Breath of the wild or Assassin's Creed Odyssey and you got the perfect Dodge Bonuses and it makes even less sense so Because you waited until the very last Second dodging doesn't just turn you Into like a different state of matter That cannot be touched by a solid object Uh it also slows down time oh it feels Incredible to pull off but wow does it Make no sense And number eight ramps everywhere and Big Air you know that scene at the end Of speed where everyone kind of makes Fun of the bus making a completely Impossible jump well that's basically Every game with a car ever outside of The fact that for some reason ramps are Just all over the place and what's

Supposed to be real world locations the Amount of area get jumping off these Things is extremely exaggerated in video Games to say the very least there's a Reason you don't see ramps all over the Track at a NASCAR race and it's not Because it would be too awesome for People to handle in a real life race it Would always be faster to just drive Around the map because the jump wouldn't Be that big the air resistance and loss Attraction would really slow down your Vehicle and the amount of potential Damage to your vehicle and you the Driver of the vehicle would be Significant and possibly deadly ramps in Real life just don't make any sense for Cars but man they're awesome in video Games there's a few things as satisfying As hitting the perfect ramp just flying Off the screen hitting the ground Running and winning a race or like Finding a new route using a ramp that Seemed oddly placed and it being a Massive shortcut that lets you just Thrash everyone totally unrealistic but The more ramps the better it's always Something fun to ramp off something high In a car that's just the facts and Number seven reflecting projectiles a Few things out there are as awesome as a Guy who brings a sword to a gunfight and Wins it's one of those common anime and Action movie tropes we kind of just

Accept but human reflex is not even kind Of a match for the speed of a bullet of Course when you're talking about Superhumans like Jedi from Star Wars or Wolverine from the X-Men it's that Understandable but there's plenty of Games where there's no excuse for how Your character is able to Parry bullets Like uh no more Heroes for example or Travis can somehow block bullets with His beam Katana or Metal Gear Solid 2 Where Ryden can deflect pole it's just Minutes after using a katana for the Very first time genuinely it's really Funny but also badass at the same time Jedi can block Blaster shots Indefinitely doesn't matter how many Times you're getting shot at least in Games deflecting bullets just feels good To do too especially when it requires Some precise timing uh to be fair not as Precise as it would in real life but Yeah it's not realistic and it's not Supposed to be not by a long shot and Number six the double jump oh you know You've thought about it you've double Jumped in a game and thought wow if I Could do that in real life like in so Many games the protagonist has the power To jump off the ground and then through Pure magic I guess jump another time Sometimes games explain it by saying You're using rocket boosters or making Some kind of an animation involving

Rocket boosters I mean but for 90 of the Games they're just like you know rocket Booster seems dumb just let it happen no Explanation Kevin I love the double Jumping Platformers might I add because It makes getting around a lot easier and A little more forgiving it if you miss a Jump it's nice to have something that Lets you reposition midair again I'm Looking at you Sonic the Hedgehog in the Modern era it hasn't really been until Sonic Frontiers where control is Actually good on Sonic that I don't feel Like I'm flailing around anytime I jump But I mean he still has the ability to Do this because that whatever the double Jumps become ubiquitous and there's a Reason for it it's too fun and helpful For any game with jumping not to have it It just breaks all known laws of physics But uh who cares and number five's Takedowns and Glory kills this is less About the takedowns themselves because There's nothing really inherently Unrealistic about that I mean guys They're doing takedowns all the time in The UFC and I don't think that's CGI This is real last time I checked at Least the incredibly unrealistic thing About them at least when it comes to Video games is that while your heart is Doing this incredibly cinematic and cool Takedown all the rest of the bad guys Are just standing around waiting their

Turn in real life these guys would have Some kind of survival Instinct so they'd Attack it any available opportunity I Don't know about you but if I was Worried about getting my head caved in By a guy in a bat costume I probably Wouldn't patiently wait around while He's dismantling a gun in front of me in Video game terms the reason enemies Don't attack you during a takedown is Obvious if they left you vulnerable for That long and you're getting killed in The middle of doing them no one would do Them there are games where you are open For attack during these moves like the Early Uncharted games and guess what Trying to get into a fist fight during a Gun fight leads to dead Drake most of The time I'm not gonna say every time But most of the time a good takedown Move is just cool as hell they make you Feel like a badass when you pull them Off sometimes they even give you a big Gameplay Advantage like healing or ammo And do maternal but the way everything Just kind of stops while you're doing Them not realistic And number four is active reload this Mechanic is less Universal but no less Awesome mainly coming from the Gears of Wars series this active reload mechanic Adds a little risk reward when reloading A gun if you press the button at the Right time the gun's gonna reload faster

But if you miss it the gun jams and Takes a little longer to reload this Part can be explained at least I think The basic idea is that the standard Reload is doing it slow and steady but The active reload is the character Trying to reload their weapon as quickly As possible and it's more likely they'll Make a mistake that's I mean on paper More realistic sounding uh but here's a Thing that really throws a monkey wrench Into that oftentimes when you do a Perfect reload the bullets become more Powerful like you get a bonus a buff and That doesn't make any sense now it is a Great reward for getting the timing Right I'm not gonna even kind of pretend Otherwise with that if all it did was Make you reload slightly faster the Bonus probably wouldn't be worth the Risk of jamming unless you were really a Friggin badass at timing but the damage Boost makes active reload and excellent Risk reward mechanic gears is the series That invented it but like Battlefront Has it returnal has it and even the Recent Guardians of the Galaxy has a Take on it active reload it doesn't Really make any sense but it is a fun Mechanic that makes reloading a little More interesting we're not done yet And number three grappling hooks I got Some history with grappling hooks it was Something I called that was going to be

A big thing once physics had gotten Advanced enough and systems had gotten To a point where it didn't bog them down I knew grappling hooks were gonna be a Big thing there's a simple reason for That they're freaking awesome now the Arkham games didn't invent the use of Grappling hooks in video games but they Have some of the most perfect ever Grappling hooks one of Batman's Essential tools has always been a Grappling hook and those games really Did a good job making them is Exhilarating and fun in the way that They appear to be in all the movies and Shows these days it's harder to count Games that don't have a grappling hook Uncharted 3 introduced an amazing one Halo infinite has a fantastic grapple Sakuro goes to tsuchima list goes on and On and on and the grappling hook is Always fun it's never not fun they're Never realistic though in video games Grappling is super easy like just point At the grapple point and go but in Reality It would not work like that the tiny Little grapple of Batman famously has is Silly compared to how a real grapple gun Looks like uh the thin string would just Snap and the proportional power needed To launch the grapple requires some kind Of combustion or air power that couldn't Be concentrated in a little like TV

Remote looking thing hey Batman you're Gonna turn on your Amazon Fire TV no I'm Going to scale this building I'm Batman Uh getting back to what a real grappling Hook is like Um forget the small gun part of it I Guess and think about how difficult it Is and how much power requires to Actually get caught on a surface and Drag yourself up even in games where the Protagonist is using just a rope hooked To a metal grapple head the chances one Of these things would immediately hook On to anything uh that is strong enough To not fall uh it's next to none in most Games all you have to do is jump and hit A button and your character's gonna pull A giant rope right out of their butt and Immediate you make the perfect throw and Hook onto something that not only Supports your weight but also deals with The fact that you're exerting force on It this is not a complaint I love Grappling hooks I love the fact that They come out of their butts and do it Perfectly that's wonderful it's such a Fun mechanic it seriously And number two is wall running so games Have increasingly drawn from parkour to Expand the possibilities of traversal Options and while any free running stuff You can do is cool I think that most Agree that one of the most badass things Anybody can do in a video game is while

Running certain games do it more Realistically like sands of time or Mirror's Edge where you can run on walls But you very quickly run out of momentum Because you're running on a wall but There's just as many where you can just Full ass anime run on any wall for as Long as you want unlike in the real World where things like gravity exists In video games it's whatever Alex Mercer The Hulk or Spider-Man could just run on Walls endlessly Um Spider-Man at least has a reason for It he can stick to the wall but they're Superheroes right now on the flip side Games like Call of Duty infinite Warfare And my personal favorite Titanfall 2 Just let you run on walls for as long as You want without really giving you a Reason in Titanfall you can do anything Double jump Rocket Slide wall run and if Feels awesome all of it why do something Boring like taking cover and shooting to Bad guys when you can do something Impossible it looks so cool and you Can't do it in real life like I get why This unrealistic thing is fantastic Right And find and finally at number one Luke Lotions playing God award Ragnarok I'm Reminded of this probably one of the Gameiest but best mechanics out there The loot explosion play any game and you Can go back a long ways you will know

What I'm talking about you fight a tough Enemy you manage to take him down and Your reward is a little multi-colored Explosion of equipment or loot money Whatever like even just an item drop After defeat is a small version of this And it's silly at least Fallout major Rummage through their pockets after they Were dead but that's not what we're Talking about like why it is killing a Demon suddenly cause a shower of magic Swords and breastplates was he carrying That stuff around no he was not like it Makes more sense when you're fighting an Enemy that uses armor and weapons but Hey that demon was just blowing fire at Me or what if it was a dragon or Something else like a pot guy I'm Looking at you from software like why do They have that stuff why are they Stashing it do they need it and why does It just appear in a magical explosion is It the 4th of July I don't actually That's not an appropriate question it's Definitely not the Fourth of July Because this is not a special thing that Only happens once a year it happens a Lot and it just makes zero real world Sense still it makes perfect video game Sense because you just achieved Something difficult so you deserve a big Flasher reward by that logic at least it Makes sense right and that's what Matters that everything makes sense

We know that's not true because we made This list couple of bonuses for you Rocket jumping what else needs to be Said here you fire a rocket at your feet Instead of being immediately eviscerated By shrapnel you're propelled into the Air and get a big boost in your jump It's video game logic at its finest Don't ever do it it's stupid the last Thing we want to talk about today is Fast travel you know how when you go on A family trip to Disneyland you have to Drive a bunch of hours or fly a bunch of Hours yeah the flying is way better than Driving but it sucks waiting how about If you could not wait how about if you Could just teleport Court the Implication of fast travel is you're Just skipping the stuff that is boring But a lot of the time the game clock Stays the same so they don't really Explain it good enough the answer to What is going on here though is who Cares I'd rather be able to teleport Around for no reason than actually walk The length of Skyrim when I just need to Get something from another place briefly That's all for today leave us a comment Let us know what you think if you like This video click like if you're not Subscribed now's a great time to do so We upload brand new videos every day of The week best way to see them first is Of course a subscription so click

Subscribe don't forget to enable Notifications and as always we thank you Very much for watching this video I'm Falcon you can follow me on Twitter at Falcon the hero we'll see you next time Right here on game ranks

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